Down with the Drones

Site
downwiththedrones.com
Github
https://github.com/Myztiq/downWithDrones
Description

Down with the Drones was built in under 8 hours in a one-day game jam with two friends who have never made a game before. It was more an exercise in learning how to make games for them. We were able to produce a working game with decent scoring mechanisms.

Date
Nov 2014

Board Game Timer

Description

A hybrid project using a Raspberry Pi and iPhone to build a board game timer. Using LED's to display the players turn. The phone is connected via bluetooth LE and provides user setup and sending of stats to the cloud for computation of handicaps for each game. This project is still under development, and has been for the past year as I have spare time to work on it.

Date
Feb 2014 - Present

Stomp N Steal

Site
https://stompnsteal.herokuapp.com/
Github
https://github.com/Myztiq/stompnsteal
Description

Stomp N Steal was built for the last global game jam. The game was built in a weekend with a team 5 people. It requires 2-4 xbox controllers and is a game about jumping on the heads of the boss with a suitcase. He switches allegiance ever couple of seconds and when he is your color you want to step on the heads of your enemies to prevent them from stealing money from you.

It was a very fun game to make and a great way to meet people in the Bay area, I had just moved out to SF a few weeks prior.

Date
Jan 2014

Chronowarfare

Site
https://chronowarfare.herokuapp.com/
Bitbucket
Since it's an impact.js game we have it set to private. If you want any of the source, let me know.
Description

Chronowarfare was built during Kinvey's first game jam. It's a mind melting game of time travel. Pick your character, run around for 30 seconds shooting blind. Time rewinds. Your opponent then runs around with your recording playing over that 30 second time span. You see the replay. Time rewinds and you get to play again next to your previous recording. Rinse, repeat. Chaos.

Chronowarfare was built using Kinvey for matchmaking and storing of games. Games can be played asynchronously, and are best once email is setup on your profile. Challenge `myztiq` to play.

Date
July 2013

Joans Adventure

Site
http://joansadventure.ryan-kahn.com/
Github
https://github.com/Myztiq/schitzoadventure
Description

Joan of Arc was believed to have visions from God during her lifetime. You will seek God’s guidance as you make choices in preparation for the Battle of Orléans. However, God’s signs may not always be direct and clear (divine knowledge being the way it is) as to what choice may be most beneficial to you and your troops. Think creatively and sort out exactly what God may be pointing you towards.

This game is developed entirely with Javascript and HTML5. Art was made in Flash and Photoshop. Music was composed in Cubase and sound was made in Pro Tools. Designed and written by Ryan Casey, Music and SFX by Rachel Dziezynski, Artwork by Nina Klymenko, Development by Alex Thorton-Clark and myself.

Date
July 2013

Friend Assassin

Site
https://friend-assassin.herokuapp.com/
Github
https://github.com/Myztiq/faceninja
Description
Sravish, the CEO of Kinvey has been toying with this idea for a long time. The concept is you oauth with facebook and play a fruit ninja style game where you kill all your friends faces as they pop up. Kevin Notar, one of my friends has done all the sound effects for this game. This game is really a showcase for what Kinvey can do and my first time integrating with Quintus, a game library built by Pascal Rettig, a respected developer in the Boston community. All told, the initial designs for this game were working in about 15 hours of development. I initially intended on having this work with twitter also, but twitter sadly does not enable CORS support for it's images which is prohibitive of the explosion effect desired.
Date
May 2013

Box2d Car On Infinite Track

Site
http://boxrace.ryan-kahn.com
Github
https://github.com/Myztiq/racer
Description
This game was built with the intention of learning about Box2D. I had not done any real work with it before this time period and wanted to try it out. I built it using mod.it while helping the developers with some feature enhancements. During the time I built this game I updated their editor to do some better highlighting and on the fly validation. I also added coffeescript support to Mod.it and built a highscore installation tool. While building this game I had quite a bit of fun tuning the cars independed suspension and the physics associated with the vehicle.
Date
February 2013

EKG Runner

Site
http://ekgrunner.ryan-kahn.com
Github
https://github.com/Myztiq/ekgrunner
Description
This game was built during a game jam. The topic of the game jam was the sound of a heartbeat. We ended up brainstorming for a while and ended up coming up with this idea to build a game where you literally ran through your life, jumping over your hearbeat and palipitations. Getting harder and hearder as your grew older. I was the only developer on the game, we had an excelent audio guy and our artist ended up staying at my house that weekend. We had a working demo by noon on Saturday and had plenty of time to tune the game. The collision detection is done based on image opacity and there are quite a few hacks in place due to the compressed nature of development. It really only works in chrome.
Date
January 2013

InnCrisis

Site
https://inncrisis-onboarding.herokuapp.com/
Github
https://github.com/InnCrisis/InnCrisis
Description
This is probably my most ambitious project. Working with a small army of people our goal is to add a personal touch to donations. The premise being donor/donee matching and giving a line of communication from the donee to the donor to thank them. Read more
Date
November 2012

Theses Zombies Can Socket

Site
http://thesezombiescansocket.ryan-kahn.com/
Bitbucket
Private Repo (Impact.js) - Request Access
Description
I created this game during a Molyjam, the premis being to make a game based on an idea tweeted by Peter Molyneux. Our team decided to tackle this particular tweet: "What if you lived in a world where all the guns are required to be plugged into wall sockets. Now THAT would be a tactical shooter wouldnt it?". This was a really fun challenge, we had two different audio people and our artist had never made any pixel style art before. I ended up finding a decent A* pathing algorithim to use and the game itself is incredibly challenging.
Date
October 2012

Fatal Dawn

Site
http://fataldawn.ryan-kahn.com//
Bitbucket
Private Repo (Impact.js) - Request Access
Description
I created this game with a team of people I met during a HTML5 game jam. Its a platformer where the key mechanic is about running around during the night and as the sun rises the game gets easier but you get closer to death. Check it out with the sound on as the audio by Kevin Notar is crucial to the game.
Date
February 2012

Glydrs

Site
Offline - Sadly, this site is no longer operational as the company that I was working at when this was built no longer exists.
Github
https://github.com/signedon/glydrs
Description
A physics based webGL implementation of a skydiving game where the user dives through a youtube video with beat detection and controller/kinect support. Created in a few short weeks for WebGL Camp where we were flown out to present. A split-screen multiplayer game optimized for firefox.
Date
December 2011

CSS Only Game

Site
http://ryan-kahn.com/static/onlyCSS/
Github
https://github.com/Myztiq/rkahn/tree/master/public/static/onlyCSS
Description
This game was built over the course of a few weeks. This is probably my most famous piece of work, it completely decribes the type of person I am. Someone who lovest taking a new technology and pushing it to a place that it has not been before. It is a spy hunter esqe game that utilizing only css, there is no javascript on the page (aside from analytics). There is also only one image used on the page, the image is for the mouse pointer because the browser does not let the user change the mouse pointer to a div.
Date
July 2011

WebGL Level Editor

Site
http://ryan-kahn.com/static/duneRacer/
Github
https://github.com/Myztiq/rkahn/tree/master/public/static/duneRacer
Description
This was my intro project to working with ThreeJS. It was a fun project to work with but my enjoyment for working with 3D really brought me over to the CubicVRJS project where I created glydrs.
Date
June 2011

ThreeJS Playground

Site
http://ryan-kahn.com/static/threejs/
Github
https://github.com/Myztiq/rkahn/tree/master/public/static/threejs
Description
While I was prototyping a game idea similar to Coign of Vantage. I ended up with this fun webGL interactive rendering of a friends picture. I never got around to finishing up this particular project but it was a very challenging first dive into three.js
Date
April 2011