Most of these projects were created in a single weekend. If you encounter any bugs please report them to me at [email protected] or fork and fix them from my github profile.
Down with the Drones was built in under 8 hours in a one-day game jam with two friends who have never made a game before. It was more an exercise in learning how to make games for them. We were able to produce a working game with decent scoring mechanisms.
A hybrid project using a Raspberry Pi and iPhone to build a board game timer. Using LED's to display the players turn. The phone is connected via bluetooth LE and provides user setup and sending of stats to the cloud for computation of handicaps for each game. This project is still under development, and has been for the past year as I have spare time to work on it.
Stomp N Steal was built for the last global game jam. The game was built in a weekend with a team 5 people. It requires 2-4 xbox controllers and is a game about jumping on the heads of the boss with a suitcase. He switches allegiance ever couple of seconds and when he is your color you want to step on the heads of your enemies to prevent them from stealing money from you.
It was a very fun game to make and a great way to meet people in the Bay area, I had just moved out to SF a few weeks prior.
Chronowarfare was built during Kinvey's first game jam. It's a mind melting game of time travel. Pick your character, run around for 30 seconds shooting blind. Time rewinds. Your opponent then runs around with your recording playing over that 30 second time span. You see the replay. Time rewinds and you get to play again next to your previous recording. Rinse, repeat. Chaos.
Chronowarfare was built using Kinvey for matchmaking and storing of games. Games can be played asynchronously, and are best once email is setup on your profile. Challenge `myztiq` to play.
Joan of Arc was believed to have visions from God during her lifetime. You will seek God’s guidance as you make choices in preparation for the Battle of Orléans. However, God’s signs may not always be direct and clear (divine knowledge being the way it is) as to what choice may be most beneficial to you and your troops. Think creatively and sort out exactly what God may be pointing you towards.
This game is developed entirely with Javascript and HTML5. Art was made in Flash and Photoshop. Music was composed in Cubase and sound was made in Pro Tools. Designed and written by Ryan Casey, Music and SFX by Rachel Dziezynski, Artwork by Nina Klymenko, Development by Alex Thorton-Clark and myself.